House Atreides

Atreides Banner
"The stellar reputation of House Atreides owes a lot to its leader’s commanding style: firm yet honorable and fair. By imperial decree, the Atreides have just inherited the stewardship of Arrakis and have a lot of work to do to take over from the Harkonnens."

Faction Bonuses

At 5k Hegemony

  • + While under the effect of a positive Resolution, gain +10% Solari
  • + While under the effects of a negative Resolution, gain +10% unit Power

At 10k Hegemony

  • + You can ignore Charters prerequisites except for the necessary Landsraad Standing
  • + Permanently gain +2% resource production upon being elected for a positive Resolution (x10 max)

Peaceful Annexation

  • + Peaceful Annexation allows House Atreides to gain control of Villages peacefully at the cost of Authority
  • + This process takes much longer than other methods of taking over Villages, however, enemy factions cannot see that is is happening
  • + Peaceful Annexation retains any Militia that are present in the Village
  • − Can only be used on one Village at a time

Councilors

Lady Jessica

Lady Jessica

Difficulty: Hard
+ Allows you to impose any Treaty upon other factions at the cost of 50 Influence

+ Gain +10% Landsraad Standing

"The Lady Jessica is Duke Leto’s concubine. Although she is a Bene Gesserit, her loyalty always goes to house Atreides before the Sisterhood."

Duncan Idaho

Duncan Idaho

Difficulty: Easy
+ After 50 days without rebellion, or at the end of a Peaceful Annexation, Villages become Loyal:
  • -10% Upkeep costs
  • -10% Militia training costs and time
  • -5% annex cost for neighbouring neutral Villages

"One of Leto’s must trusted men and House Atreides’ Swordmaster. Duncan was tasked with being Leto’s ambassador to the Fremen upon their arrival on Arrakis."

Thufir Hawat

Thufir Hawat

Difficulty: Easy
+ Your Agents have 1 additional trait

+ Can speed up mission progress and construction of Village Buildings at the cost of Solari

"Thufir is an elderly Mentat—a human computer—, and also House Atreides’ Master of Assassins. Renowned in the Landsraad for being both outstandingly cunning and honorable, Thufir is also a master in the art of war and political instruction."

Gurney Halleck

Gurney Halleck

Difficulty: Easy
+ Unlocks the stronger but more expensive Veteran Militia that replace the Heavy Militia unit

+ Military units start with 1 more Experience level

"Warmaster and poet, Gurney’s indefectible loyalty and long service to House Atreides earned him the status of valued friend and confident. While not exactly a handsome man, his combined abilities to sing and fight without missing a note make him both a charismatic and fearsome fighter."

Units

Trooper

  • Health: 400 | Power: 18 | Armor: 5 | Supply: 100
  • Recruitment Cost: 100 Solari | 20 Manpower | 3 Water | 4 Command Points
  • Upkeep: 4 Solari | 3 Manpower
  • Developments required: None
  • Range: Melee
  • Abilities:
  • + Coordination: Gain 10% Power for each bonus received from an ally unit

Troopers are fierce melee fighters. They become stronger when supported by specialized units

Ranger

  • Health: 300 | Power: 15 | Armor: 3 | Supply: 100
  • Recruitment Cost: 100 Solari | 20 Manpower | 3 Water | 3 Command Points
  • Upkeep: 4 Solari | 3 Manpower
  • Developments required: None
  • Range: 30
  • Abilities:
  • + Focus Fire: Ally units attacking the same target gain 5% Power
  • − Ranged: Suffers Pinned down while engaged in melee combat:
    • − -50% Power
    • − Cannot use ranged attacks
Armed with medium-range projectile weapons, rangers are best used alongside defensive units that can protect them

Heavy weapons squad

  • Health: 400 | Power: 7 | Armor: 5 | Supply: 100
  • Recruitment Cost: 200 Solari | 20 Manpower | 3 Water | 5 Command Points
  • Upkeep: 6 Solari | 3 Manpower
  • Developments required: Survival Training
  • Range: 20
  • Abilities:
  • + Disruption: Dealing damage to an enemy applies Disrupted (x5 max) until the end of combat:
    • + Disrupted: +5% damage received
  • + Demolition Team:
    • + Ranged attacks deal damage in a moderate area
    • + Ranged attacks have 30% chance to destroy Armor
    • − Ranged: Suffers Pinned down while engaged in melee combat:
      • − -50% Power
      • − Cannot use ranged attacks
Equipped with rocket launchers, these specialists can easily breach enemy defenses and open the way for other units

Support Drone

  • Health: 600 | Power: 8 | Armor: 8
  • Recruitment Cost: 200 Solari | 4 Fuel Cells | 4 Command Points
  • Upkeep: 12 Solari
  • Developments required: Support Structures
  • Range: 20
  • Abilities:
  • + Medkits: Nearby ally units gain 20% Health regeneration per day (x1 max)
  • + Drone: Does not attract Sandworms
This heavy, remote-controlled drone is well suited for combat, but its primary purpose is to provide field support to nearby units

Warden

The Wardens are the Atreides' elite section. Equipped with heavy duty armors, shields and swords, they are ready to give their lives to defend their allies

Hawk

  • Health: 400 | Power: 5 | Armor: 4
  • Recruitment Cost: 20 Guild Favour | 3 Fuel Cells | 3 Command Points
  • Recruitment Time: 3 days
  • Upkeep: 12 Solari
  • Prerequisites: Spacing Guild Branch
  • Range: 20
  • Abilities:
  • + Weight Shedding:
    • + Attacks 5 times faster
    • + Gain +30% Movement Speed as soon as this unit loses it's Armour
  • − Ship:
    • − Cannot investigate Discoveries
    • − Cannot investigate Village
    • − Cannot occupy Village nor contest their occupation
    • − Cannot target Village Buildings
Fashioned after the heraldic bird of House Atreides, the Hawk harasses weakened enemies with its two machine guns

Kraken

  • Health: 4000 | Power: 12 | Armor: 8
  • Recruitment Cost: 100 Guild Favour | 10 Fuel Cells
  • Recruitment Time: 5 days
  • Upkeep: 50 Solari
  • Prerequisites: Spacing Guild Branch
  • Range: 10
  • Abilities:
  • + Troop Carrier:
    • + Can carry up to 10 ally Military Units
    • + Gain +1 Power per carried unit
  • + Demolition:
    • + Attacks deal damage in a moderate area
    • + Attacks have a 30% chance to destroy Armour
    • + Gains +100% damage against Flying Units
  • − Frigate:
    • − Cannot investigate Discoveries
    • − Cannot investigate Village
    • − Cannot occupy Village nor contest their occupation
    • − Cannot target Village Buildings
This utility frigate has heavy shielding and a large cabin area to keep wounded troops out of harms way. They will live to fight another day

Unique Atreides Developments

Full Development Tree ->

Statecraft

Atreides Delegation

Reaching agreements with highly regarded factions is a good way to be highly regarded yourself

Expansion

Understand the Beauty

Power doesn’t have to be solely about imposing your will; you can sometimes get more with truth and trust

Economy

Atreides Delegation

  • + +20 Solari production per other faction with a relationship above 80
  • + +10 Solari production per Sietch with a relationship above 80
  • + +50% received resources when trading with Sietch
Everybody likes a good deal

Military

New Homeland

  • + Your Units have +20% Power inside your territory
  • + +20% Missile Battery Power
  • + -20% Militia training time
You will have a significant edge if you can make your armies feel at home on a planet like Arrakis

Other Factions

Ecaz Banner

House Ecaz

Coming soon...

Smugglers Banner

Smugglers

There’s a fine line between smugglers and full-fledged bandits, and Esmar Tuek is adept at walking that line. Smugglers can provide anything to anyone, provided they put the price… and do not look at the specifics too closely.

Fremen Banner

Fremen

Fremen are the only people native to Arrakis and will do anything to protect their way against the offworlders. While their leader, Liet-Kynes, doesn’t originally come from Dune, she is every bit as determined and attached to the planet as the next Fremen.

Corrino Banner

House Corrino

Imperial House Corrino has ruled the galaxy for ten millenia, and Shaddam IV intends to keep it that way. The situation on Arrakis calls for the direct intervention of the Padishah Emperor, who will use all His wit and the might of His administration to turn the war to His benefit.